Riot Games seems to be developing a League of Legends action RPG in secret, according to recently discovered job listings posted to the company’s careers page. Two temporary roles at Riot’s Shanghai studio—one for a Combat Game Designer and another for a CG animator—suggest an early-stage research and development project is in progress, with both roles highlighting familiarity with the League of Legends IP as a preferred requirement. Whilst the company has not officially announced the project, the postings indicate a compact team is developing combat systems from the ground up using Unreal Engine. The discovery comes as Riot concurrently pushes its long-problematic League of Legends MMO into active production, indicating an ambitious expansion of the franchise throughout multiple gaming genres.
Shanghai Studio Hidden Venture Comes to Light
The two job listings found on Riot’s careers page reveal that the Shanghai studio is hiring for an unreleased action game set within the League of Legends world. The Combat Game Designer role specifically emphasises building and iterating on combat systems from scratch, with candidates required to show extensive expertise of action titles and role-playing games. The position highlights the importance of combat feel, mechanics and artificial intelligence—core elements that would shape how players engage in any action-focused game. Meanwhile, the CG animator vacancy seeks professionals with experience in stylised character work, suggesting Riot aims to preserve visual coherence with League’s signature visual style.
Whilst neither vacancy listing explicitly references the project, both positions highlight League of Legends IP familiarity as a added advantage, clearly establishing Runeterra as the probable location. The contract nature of these roles usually points to initial production phases, meaning the action RPG could still be a considerable period from formal declaration or release. This finding underscores Riot’s broader strategy to expand the League franchise beyond its core MOBA game, subsequent to prosperous ventures into animated series, card games and mobile titles. The parallel production of both an MMO and an action RPG showcases the firm’s resolve to exploring multiple genres within the Runeterra universe.
- Action Game Designer role focuses on action/ARPG mechanics creation
- CG animator position emphasises stylized character animation expertise
- Project utilises Unreal Engine for game creation
- Contract positions suggest early-stage research and development phase presently underway
What the Employment Opportunities Disclose
Battle Systems at the Core
The Combat Game Designer posting represents the foundation of Riot’s action RPG aspirations, with the role directly charged with developing and refining combat systems from the ground up. The role specification highlights candidates must possess extensive experience in action games and ARPGs, with specific emphasis on how combat feels to players, the core systems that drive engagement, and the AI systems that govern enemy behaviour. This level of specificity suggests Riot is not simply applying existing combat frameworks but rather building a tailored system designed to provide a distinctive action experience in the League universe.
The emphasis on combat mechanics and feel suggests that Riot understands the critical importance of engaging, responsive gameplay in the action-based RPG genre. By bringing on specialists who understand how to craft compelling combat mechanics, the company is signalling its intention to compete effectively within a crowded marketplace of action-driven games. The demand for Unreal Engine knowledge further demonstrates that Riot is employing industry-standard technology to achieve its vision, permitting the developers to direct creative resources on what sets the game apart rather than building proprietary tools from scratch.
Runeterra as the Probable Backdrop
Although neither position announcement explicitly identifies the project, both postings highlight familiarity with League of Legends intellectual property as a desirable qualification, placing Runeterra firmly in focus as the probable setting. This deliberate approach allows Riot to leverage the established narrative, cast of characters and world creation that has evolved throughout various platforms, including the acclaimed animated series Arcane and the collectible card game Legends of Runeterra. Leveraging established IP reduces the creative burden of world-building whilst providing players with familiar components that enhance immersion and investment in the narrative.
The decision to place the action RPG in Runeterra also aligns with Riot’s broader franchise strategy of developing linked gameplay experiences across different gaming genres. By tying the new project to the identical universe as the MMO, the card game and the animated series, Riot creates opportunities for cross-promotional activities and interconnected storylines that satisfy dedicated players. This strategy enhances the worth of the company’s creative investments whilst positioning Runeterra as a complete entertainment hub comparable to established franchises like The Elder Scrolls or The Witcher.
Growing the League Universe
Riot Games’ reported work on a League of Legends action RPG represents a significant expansion of the franchise’s ambitions beyond its origins as a competitive multiplayer online battle arena. The company has been progressively expanding the League universe through varied entertainment formats and gaming offerings, from the critically acclaimed Arcane animated series to the Legends of Runeterra card game. This multi-pronged strategy transforms League from a standalone game property into a expansive entertainment platform, positioning Runeterra as a setting deserving exploration across multiple different genres and mediums. The action RPG integrates seamlessly into this expansion strategy, offering players an entirely different way to engage with the cherished game world.
The release window of this project initiative proves particularly noteworthy given Riot’s current obligations to other League-connected projects. With the MMO continuing development following its 2024 reset and the appointment of former World of Warcraft lead Raymond Bartos, the company is demonstrating remarkable confidence in the franchise’s capacity to support multiple major releases simultaneously. This two-project strategy mirrors successful strategies employed by leading gaming studios with sprawling universes. By developing games across varied genres in parallel, Riot can sustain player interest through diverse gameplay whilst generating excitement for each individual release. The Shanghai studio’s involvement points to the company is allocating resources strategically across its global operations.
| Project | Status |
|---|---|
| League of Legends MMO | Active production with new leadership |
| Action RPG (Unannounced) | Early-stage R&D at Shanghai studio |
| Arcane animated series | Established franchise component |
| Legends of Runeterra card game | Ongoing live service title |
- Multiple League initiatives under development simultaneously across diverse studios and categories
- Runeterra world expanding by means of integrated interactive experiences and cross-media expansions
- Existing IP enables Riot to leverage established storyline and character rosters successfully
Development Timeline and Prospects
The contract nature of the advertised roles suggests this action role-playing game remains in its early stages, likely years away from any official announcement or release. Preliminary research and development initiatives at major studios typically require substantial time before achieving functional prototypes, let alone market readiness. Riot’s decision to recruit for such preliminary work demonstrates genuine commitment to exploring the ARPG genre within the League universe, though restraint will be necessary from enthusiastic players. The Shanghai studio’s involvement in this initial stage enables the team to experiment with combat systems, mechanics and artistic direction without the pressure of tight schedules or audience demands.
Looking ahead, the alignment of multiple League projects establishes an compelling development landscape for Riot Games. Should both the MMO and action RPG progress successfully, the publisher could cement its status as a dominant force in multi-genre franchise development across the latter half of this decade. The appointment of Raymond Bartos to the MMO reflects Riot’s genuine commitment in creating quality products rather than pushing products out quickly. Similarly, the deliberate, understated approach to the ARPG’s development indicates the company has addressed prior shortcomings and now focuses on sustainable, well-resourced production cycles across its portfolio of major projects.